Know the editor controls
This is the real tablet editor with a completed play. The top bar controls the play and the view. The field is where you select players and paths. The bottom bar starts ball movement and previews the finished sequence.

- 1PlaybookReturns to the current playbook. Save first if the status shows unsaved changes.
- 2Play name and statusTap the name to rename. The line beneath it confirms whether the play is saved.
- 3Simple / DetailedChanges the editing workspace without changing the football idea.
- 4Undo / RedoMoves backward or forward through recent editor changes.
- 5SaveWrites the current version to the playbook.
- 6Field spotFrames the play at the field location you want to teach.
- 7Zoom and fitZoom out, reset to 100%, zoom in, or expand the canvas.
- 8LabelsControls how the player markers identify assignments.
- 9Add ballCreates the next snap, handoff, pass, or throwback in the sequence.
- 10PreviewAnimates the play in action order for a final football check.
- Select
- Tap a player, route, motion path, or ball path to edit that specific object.
- Move
- Reposition a player before the snap without drawing an assignment.
- Route
- Choose a preset or create a receiver route with plotted points or freehand drawing.
- Motion
- Draw a pre-snap path. The player’s route begins from the motion endpoint.
- Ball
- Add or edit a snap, forward pass, handoff, or backward pass / throwback.
- Field / Pan
- When zoomed in, move around the field without moving a player or route.
- Solid / Dashed / Dotted
- Changes the selected route line style so the diagram matches your coaching language.
- Straight / Curve
- Changes how the selected route connects its plotted points.
Choose Simple or Detailed
Simple is the fastest path for formations, routes, and a basic ball sequence. Detailed opens the precision controls used for route points, endpoint meanings, ball-action types, release timing, route timing, motion, and defensive zones.
| Use | Simple | Detailed |
|---|---|---|
| Move players and add preset routes | Yes | Yes |
| Plot or draw a custom route | Yes | Yes |
| Build multiple ball actions | Yes | Yes |
| Edit route points, curves, styles, and endpoints | Basic | Full control |
| Override pass, handoff, or throwback | Available while building | Full action editor |
| Fine-tune release and route timing | No | Yes |
Place players and set labels
Player markers define the formation before any movement begins. Establish those landmarks first; every motion, route, and ball path depends on them.
- 1Tap or drag a player to select it.
- 2Move the player to its pre-snap landmark. In Detailed, choose Move [player] pre-snap when the selection panel asks what to edit.
- 3Repeat until the formation spacing and line of scrimmage are correct.
- 4Choose Labels and select the identifier that will make sense to the people reading the diagram.
- 5Check for overlapping markers before drawing routes.
Build preset and custom routes
Tap a player, then choose Route library for a familiar pattern or Custom when the route must match a specific concept. The screenshot shows three distinct route shapes and the numbered ball actions layered on the same play.

- 1Select the ownerTap the player marker before choosing or drawing that player’s route.
- 2Plotted routeSharp landmarks create an intentional cut, as shown on the green and gold paths.
- 3Curved routeA curved connection creates a smooth path instead of a hard angle.
- 4EndpointThe end marker communicates where the assignment finishes or changes purpose.
- 5Ball action 1The opening snap is fixed at the beginning of the sequence.
- 6Ball action 2The next numbered path is the following pass, handoff, or throwback.
- 1Tap the player who owns the route.
- 2Choose Route library and select a preset, or choose Custom.
- 3For Plot custom route, tap each meaningful turn in order, then choose Finish.
- 4For Freehand, draw the path with a finger, mouse, or trackpad, then finish the route.
- 5In Detailed, tap the route itself to reveal its white control points.
- 6Drag a point to refine the landmark; choose Straight or Curve and Solid, Dashed, or Dotted for the selected segment or route.
- 7Set the endpoint to Continue, Stop, Option, Block, or Receive when that meaning matters to the diagram.
Add pre-snap motion
Motion happens before the route. TactiFlag keeps it separate so a player can shift or motion to a new landmark and then begin the post-snap assignment from that exact endpoint.
- 1Select the player who will move before the snap.
- 2Choose Add motion or the Motion tool.
- 3Choose Plot points or Freehand.
- 4Add the motion landmarks in order, then choose Finish motion.
- 5Add the player’s route after motion; begin it from the motion endpoint.
- 6Preview and confirm the motion completes before the snap and does not visually merge with another route.
Build simple and complex ball movement
Ball actions form one ordered chain. The small numbered circles on the field show which exchange happens first, second, third, and so on. The current ball carrier must be the source of the next action.
| Ball action | Use it for |
|---|---|
| Snap | The opening center-to-quarterback exchange; action 1 at 0.0 seconds. |
| Handoff | A direct exchange to a runner. |
| Pass | A forward throw to a player or a selected route landmark. |
| Throwback | A backward pass, lateral, reverse exchange, or designed return of the ball. |
- 1Choose Add ball, tap the starting player, tap the receiving player, and choose Finish ball movement. Build the center-to-quarterback snap first.
- 2Choose Add ball again. Select the current ball carrier as the source and the next ball carrier or route landmark as the target.
- 3Let Auto detect suggest Handoff, Pass, or Throwback, then override the type if the football action is different.
- 4For a run after an exchange, select that ball action and choose Run after or Continue a player after this ball movement. Plot the run from the exact exchange landmark.
- 5For a reverse, lateral, or throwback, add another ball action from the new carrier to the next player and choose Throwback when it travels backward.
- 6Repeat until the complete chain is numbered in the intended order, then preview it from start to finish.
Fine-tune timing and landmarks
Use Detailed when the play depends on when the ball leaves, where a player receives it, or how long an assignment takes. Tap the route or ball path—not just the player—to edit that object.
- Drag a white route point to change a cut or landmark
- Choose a route point as the ball target when the pass should arrive before the route ends
- Use Pause here when a player must settle at a landmark
- Adjust route duration for the selected assignment
- Adjust release timing for ball actions after the snap
- Use Next ball to move through a multi-action chain without losing your place
- Delete only the selected point or action when the rest of the sequence is correct
Preview, correct, and save
Preview is the football test; Save is the storage step. Use both before relying on a diagram in practice or on Game Day.
- 1Choose Preview and watch motion, snap, routes, exchanges, and continuation paths in order.
- 2Look for a player jumping between landmarks, a ball path beginning from the wrong carrier, or two routes that are impossible to read together.
- 3Close Preview and use Undo, route-point editing, or the ball-action editor to make the smallest correction.
- 4Preview again after timing or ball-owner changes.
- 5Choose Save and wait for the saved status beside the play name.
- 6Return to Playbook and confirm that the small card thumbnail is still readable.
Edit prepared team plays offline
When a prepared team is offline, supported play changes are stored on that device. TactiFlag queues the change and attempts to upload it after the connection returns.
- 1Before leaving service, prepare the team and confirm that this device shows Ready.
- 2Open the important plays once and confirm the editor loads.
- 3Edit and save normally while offline.
- 4After reconnecting, keep TactiFlag open until pending changes finish uploading.
- 5Review the Sync Center before another coach edits the same play.
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